Midtown Madness included an option to remove pedestrians, as they do not alter gameplay but may affect system performance when in a group consequently, the game does not require a 3D graphics card. Angel Studios (after deciding against rendering pedestrians in two dimensions) developed 3D pedestrian models that could run and jump out of the way. Microsoft staff asked Angel Studios employees to prevent players from hitting pedestrians. The decision to make only half the cars available at the outset was intended to promote a sense of competition. Microsoft received authorization from Volkswagen for the New Beetle, and Ford, for the Mustang and the F-350 Super Duty. The developers obtained permission from manufacturers to use the likenesses of selected vehicles. Īngel Studios and Microsoft included regular cars in addition to the "overpowered Italian sports cars" often seen in racing games.
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PC Gamer reported that the re-creation was mostly accurate, although certain landmarks were moved to enhance gameplay. The development team asked Chicago residents to playtest the game to ensure that the city was recreated faithfully. They ultimately agreed and decided to use Chicago for the setting because the city was featured in several famous car chases in films, including The Blues Brothers. Initially, Angel Studios was hesitant to accept Microsoft's offer given the magnitude of the proposed undertaking. They proposed their idea to Angel Studios, which had tried to sell Microsoft a 3D vehicle simulator. According to project director Clinton Keith, the concept behind the game came to two Microsoft employees during an attempt to cross a crowded Paris street. Microsoft planned to publish sequels to racing computer games with the word Madness in the title, including Motocross Madness and Monster Truck Madness.
Midtown Madness was one of the first games that Angel Studios developed for the PC. The Multiplayer mode includes a Cops and Robbers mode, a capture the flag-style game in which players form two teams and each team tries to steal the opposing team's cache of gold and return it to their own hideout. It is now supported by similar services such as GameSpy Arcade and XFire, via DirectPlay. The Multiplayer mode was originally supported by Microsoft's MSN Gaming Zone, but this service was retired on June 19, 2006.
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Midtown Madness supports multiplayer games on a local area network, the Internet, or by serial cable connection. In Cruise mode, other vehicles move in accordance with traffic lights, but the player is under no obligation to obey them. The streets feature a number of objects the player can crash into, including trash bins, parking meters, mailboxes and traffic lights. The game's city environment is modeled after Chicago, including many of its landmarks, such as the 'L', the Sears Tower (then known as the Sears Tower), Wrigley Field, and Soldier Field. Vehicles can accrue damage from collisions, and can be disabled if excessive damage is accrued, resulting in premature failure of Blitz or Checkpoint races, or several seconds of time lost before the vehicle is immediately restored in Circuit races and Cruise. The Checkpoint mode allows players to set the frequency of traffic, police cars, and pedestrians. If the player has previously won a race mission, they can change the race's duration and the weather when replaying it.
Unlocking vehicles requires completing goals such as placing within the top three in any two races. The available vehicles range from a Volkswagen New Beetle and a Ford F-350 to a city bus and a Freightliner Century truck. Players start off with five vehicles five more are unlockable.
The heads-up display includes information about the race and a detailed map, but this display can be turned off. Environmental conditions found in each mode include the weather, time of day, and the density of pedestrians, traffic, and police vehicles. Each mode except Cruise is divided into missions - completing one unlocks the next. In Cruise mode, the player can simply explore the city at their own pace. Checkpoint mode combines the features of Blitz and Circuit modes and has the player race against other cars to a destination-but also adds the complication of other traffic, such as police cars and pedestrians. Circuit mode curtains off most of the city to resemble race tracks and pits the player against other cars. In Blitz mode, the player must swing through three checkpoints and drive to the finish line within a time limit.
Midtown Madness features four single-player modes: Blitz, Circuit, Checkpoint, and Cruise.